#include "ILevelState.h"
#include <windows.h>


ILevelState* ILevelState::m_nInstance = NULL;

ILevelState::ILevelState(void)
{
}

ILevelState::~ILevelState(void)
{
}

void ILevelState::Enter(void)
{
}

bool ILevelState::Input(void)
{
	return true;
}

void ILevelState::Update(float fElapsedTime)
{
}

void ILevelState::Render(void)
{
}

void ILevelState::Exit(void)
{
	if(m_nInstance)
	{
		delete m_nInstance;
		m_nInstance=NULL;
	}
}


ILevelState* ILevelState::GetInstance()
{
	if(m_nInstance == NULL)
	{
		m_nInstance = new ILevelState();
	}
	return m_nInstance;
}